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Worldbuilding 101 for Sleep is Death
I dunno if people will like it, but I figured that if I wanted people to be able to use the style I created, they could use some tips.
I should say the style of this is based on Scott McCloud's Understanding Comics (and its two sequels). I've been a fan of it since I saw a preview of the book in the back of a copy of Cerebus. Check out his website, it's pretty interesting:
http://scottmccloud.com/
Saturday, April 24, 2010
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24 comments:
Thanks a million Shannon!
It seems obvious now that I look at your work, but this tutorial is just the right info presented at the right pace for a noob like me - and it's funny to boot - thanks!
Bugs & Fishes,
B.
This is so great! Thank you very much. Really fell in love with this kind of stuff and Sleep is Death in genral.
I would love to learn more! Stairs, open settings in the nature, rocks, trees...you name it :)
Awesome. Loved your demo game for sleep is death. Where can I get the pak?
You can get the galvin.pak on the same page you downloaded your copy of the game. You should still have an email with the link on it, unless you deleted it.
Please, please keep making these tutorials! This was tremendously helpful and very well made. Thank you so much for this!
This was a terrific tutorial! Like others, I'd love to see more.
Odd, I keep getting 503 Service Temporarily Unavailable errors..
Excellent work!! Thanks!
Thank you very much. I've been implicitly trying to solve the perspective problem and your tutorial was of great help. The shading examples really bring the rooms to life. Would love to see more. Thanks!
Thank you, it's brilliant!
Cool tutorial.
I definitely want more. :)
Excellent and very helpful. Thanks! Any more you want to make, I'll happily go through.
Oh wow! Thanks so much for making this tutorial!
How did you get the screenshots? When I fire up SiD, it's always in full-screen mode.
You can play Sleep is Death in windowed mode, just go to the settings directory in your Sleep is Death directory, and change your fullscreen.ini to 0 (instead of 1)
I just want to say, kudos for showing Gauntlet. Nuff said :) And thank you.
I'm a big fan of your stuff, thanks for this!
Great tutorial, it really helped me understand how you put your story together. Thanks so much. I would definitely like to see your other ideas.
BTW, I'm trying my hand at using iso scenes on SID. I think it's possible, you only have to plan a little bit more. I'll post it to SIDtube when I'm done. :-)
Good luck on the iso. I don't see a way to do it, since you'd have to shift everything over as you move back a step in Z. You could maybe make groups of two or four tile objects that couldn't be broken up, but it seems like a huge headache and it still wouldn't work well.Still, if you can do it, I'd love to see what you figure out.
This is immensely useful, not only for SleepIsDeath, but also for everyone who takes interest in pixel graphics. I'm looking forward to more tutorials of yours!:-)
Just another comment in support of your work. Excellent job on the tutorial, and the graphics themselves.
I'm also a fan of Scott mccloud from way back and have been fortunate to see him speak in person several times. I love the useage of a tool/system to explain that tool/system. SiD offers some very I interesting possibilities. I wish I had more time to play with it! But, for now, I look to other awesome members of the community how are doing amazing things with the game, like yourself.
Thanks!
Great tutorial. I would love to see more. I've been trying to make use of a lot of the free/open source graphics out there, but most of them just devolve into anti-aliased blobs at 16x16. I'd be really interested in learning more about creating art that works well at the resolution that SiD works at.
Awesome tutorial, but I've downloaded the pack and have found all of the shadow objects except shadow (not "shad"). I can make it myself easily enough, but I'm also wondering if it was included in the pack at all, or if it was just a download error. Is there any way for you to know?
Sorry about asking for support on your blog, but I can't find support on SiDTube either, so you're the person that I came to.
Hmmm, it might not be there. Actually I usually make a dark version of the floor tile and use that on the left side so there's one less piece stacked on top of another, but I thought that might confuse people. I'm thinking of straightening out a few problems in the galvin pack and releasing it with my next tutorial. In the meanwhile, it should be easy enough for people to make. Just fill a sprite with black and then make it transparent.
that's HUGE! Keep it up S. and thanks so much for this
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