Monday, January 21, 2013

What, I have a blog? I don't remember this at all. Oh well, might as well add some stuff to it.

I was working on some stuff this weekend, trying to get myself back in the swing of things. Specifically I was looking into doing a style that would allow 3d renders, photographs and sketches to live together as a single style. Oh, and it should be somewhat easy to do and also not look too stiff. And look cool.

But that's not how it started. It /started/ with me looking at some of my old stuff I never finished and seeing if I could bring 'em to finish. One didn't work out, but this second one went well. And, using a new style I figured out, I think it came out pretty well. Here's the picture:


I'm actually pretty happy with it. It's a picture I started working on about a year ago but I never took it to final. Specifically I wanted to give a feeling of both a constricted area, but one full of life and color. Anyway the style I used to break up sheer toon-shaded CG is a combination of Photoshop filters. You can see it more in my next picture:


It's basically using multiple layers using the cutout filter with various settings. It ends up giving me something that hopefully looks more like a woodcut and less like a toon shader or a simple photograph (BTW, this is a picture I took in Japan in 1999. Almost everything done to it is done with filters, as opposed to touching it up by hand).


Now this one I definitely touched up. It's one of the waterfalls in Yosemite. After running the filters over the photograph, I drew over it in Photoshop to add in details and make areas more clearly understood. Then I added a bit of blur to a faded layer and increased the contrast to give the overall picture a bit more of a glow. I just wanted enough to make the picture be a bit more unified, and I think it worked. What's more, it was rather fun to do.

 
Lastly I did what I did before to this other picture from Japan. It was a room I stayed in in a Buddhist temple , and it was really wonderful place. I added outlines and details to get rid of some of the filter's artifacts and also to give it more of a hand-illustrated look.

Overall I'm pretty happy with how this is working out. This style is allowing me to be fairly flexible in how I use it, and if I get some other pictures I like, I'll be sure to put em up here.

Sunday, July 11, 2010

Watercolor Girl

It's been awhile since I did any watercolors, so I thought I'd give it a try. Watercolors are such a strange medium. First of all, you're allowed really no mistakes, or at least no major ones. And second, it's all a matter of calculation and then rapid painting... at least if you want some nice, flat colored areas. In other words, it's a very different way of doing art then the usual digital method. What I wouldn't give for save points (though I did a couple of intermediate scans so I'd have at least something if I messed up the picture).


Overall, it took me about four hours. I could have done it faster, but I messed up the first one and I didn't want to do the same for the second.

Sunday, May 9, 2010

New Tutorial!

I decided to do a little more, so here's the second tutorial for making art in Sleep is Death.

Worldbuilding 101: Advanced Room Building

It's about doors, windows, interior walls, and stairs. I hope it helps!

Oh, and here's the graphics .pak I mention in it:

galvin2.pak

Saturday, April 24, 2010

Tutorial Finished!

It's still at

Worldbuilding 101 for Sleep is Death

I dunno if people will like it, but I figured that if I wanted people to be able to use the style I created, they could use some tips.

I should say the style of this is based on Scott McCloud's Understanding Comics (and its two sequels). I've been a fan of it since I saw a preview of the book in the back of a copy of Cerebus. Check out his website, it's pretty interesting:

http://scottmccloud.com/

Friday, April 23, 2010

Sleep is Death

I've been playing around with the new game, Sleep is Death. It's a two-player storytelling game, and it's pretty interesting. Check it out if you haven't seen it, it's at http://sleepisdeath.net/

If you click on the picture, it'll go to a story I made for the creator of the game, Jason Rohrer. Oh, and I did all the art in the story. Here's a screenshot:

Anyway, I decided to write a tutorial for the art I did, and here's the link to it:

Worldbuilding 101 for Sleep is Death

It's only up to Chapter 2, but I think it's coming along well.